Initially the integration will be offered as a private beta, with a full rollout expected in the weeks following NAB. I'll be there, along with our Head of Engineering Neil Wilson, so we can answer any questions you have. We have some specific slots for presentations at the following times: We'll be showing the new integration at NAB 2015 alongside the Shotgun team on the Autodesk booth (S元317). So now, all your cineSync data will end up in Shotgun, in exactly the place you need it to be. This demo account enables fully-featured cineSync Pro sessions for you and a guest. Any merged notes will show up in the preview live, so you can see what's going to happen before you publish. cineSync Let us help you to simplify your creative process Demo accounts are available free and without commitment for 7 days from sign-up. However, you can also choose to either edit your notes, remove any redundant frames, or you can choose to merge notes with any other notes taken separately in Shotgun. If everything is as it should be, then you can hit publish. While cineSync applications have always been free to install, cineSync Play is the first version to function as a standalone player on your desktop, enabling local, frame-accurate playback and review of high-res frame sequences, OTIO and OCIO support, and more. This will bring up a preview pane, showing you all the notes that have been made and all the associated marked-up frames. That issue is now comprehensively solved!Īt the end of the review, you can now select "Preview and Publish Notes". Previous integrations have solved some of the problems, but didn't handle the case where notes had been taken in Shotgun's Notes App, while drawings were made in cineSync. Previously, one of the regular pain points for co-ordinators has been ensuring all the information in a cineSync review is accurately transferred into Shotgun. Once the review has been completed, things start to get really exciting. We've also upgraded the notes tool in cineSync, with thumbnails updated live and notes created on the fly, making note taking quick and easy. You can browse any available Projects and select any Playlists or Versions for review - then it's just a simple matter of clicking "Add to Session" and your files will automatically be added to cineSync.ĭuring the cineSync review, you can use the inbuilt Shotgun Review pane to browse for alternate or previous Versions, to view all previous notes on Versions and to add new Versions for review at any time, without having to leave cineSync. We've added a new dedicated Shotgun menu that will let you launch a Shotgun Review window that's completely controlled by cineSync. The new integration allows you to browse Shotgun right from within cineSync. It's all been based on comprehensive feedback from both cineSync and Shotgun users and it'll change the way you use both tools. You will be the bridge between operators (VFX Editors), the InfraOps / Systems team(s).Unlike previous integrations that required a separate install, this new integration comes bundled with cineSync Pro and it's way more powerful than anything we've done before. The focus will be to assist the VFX Editorial team whilst liaising with the TechOps Supervisor, VFX Supervisors, HoDs, Producers, Clients and external vendors to improve ingestion/turnover, project workflow and ultimately smooth deliveries of all projects.Īs Editorial Lead, you will liaise often with the Tech-Ops / Editorial teams across all sites and brands to review processes, tools, and workflows, and allow for deeper investigation into shared solutions. Supporting a diverse group of individuals, and multiple fast paced VFX projects, the Editorial Lead is an extension of a Senior VFX Editor, providing cohesion on workflow and standards across all levels. Ability to work in a fast-paced environment.Interpersonal acumen at the highest level.Excellent knowledge of NLE (Non-linear Editing) technologies.
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